
As the second edition of its Incubator commissions, X Virtual is delighted to present artist Lawrence Lek’s latest project, Theta’s World. Created on X Virtual’s multiplayer online platform, Theta’s World is an experimental video game that explores nonhuman consciousness, virtual cityscapes, and the storytelling through video game infrastructure. The work is built upon SimBeijing – a fictional smart city from the artist’s body of work Sinofuturism.




ABOUT THE ARTIST
Lawrence Lek is a filmmaker, musician, and artist who unifies diverse practices—architecture, gaming, video, music and fiction—into a continuously expanding cinematic universe. Over the last decade, Lek has incorporated vernacular media of his generation, such as video games and computer-generated animation, into site-specific installations and digital environments which he describes as ‘three-dimensional collages of found objects and situations.’ Often featuring interlocking narratives and the recurring figure of the wanderer, his work explores the myth of technological progress in an age of artificial intelligence and social change. Lek studied at Trinity College, University of Cambridge, the Architectural Association, London, and The Cooper Union, New York. Lek recently graduated with a PhD from the Royal College of Art in London. He has exhibited internationally with recent solo exhibitions, including Sadie Coles HQ, London (2023); QUAD, Derby (2022–3); ZiWU The Bund, Shanghai (2022); Center for Contemporary Arts Prague, Prague (2019); HeK House of Electronic Arts, Basel (2019); Urbane Künste Ruhr, Essen (2019); and K11 art space, Hong Kong (2018).CREDITS
Artist: Lawrence Lek Soundtrack: Kode9 and Lawrence Lek Writing: Lawrence Lek and Holly Gramazio Architecture: Andreea Iliescu Technical Support: Pete Jiadong QiangVIDEO
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