Wu Ziyang, artist
October 23,2021 / 15:00-17:00
About The WorkShop
Augmented reality (AR) is an interactive experience of real-world environments where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including the visual, auditory, haptic and somatosensory.
Incorporating the artist’s personal practice, the workshop demonstrated a series of basic AR applications, including target tracking, plane tracking, face tracking and world AR. Participants were invited to use Spark AR and other open-source platforms to create their first AR application/artwork. The workshop also introduced a series of inspiring AR fields and practices, including AR social interventions, AR performances and AR commissions by major tech companies. For example, American artist Mark Skwarek used AR logo hacking approach to make visible the illegal things done by some large-scale international banks and companies. He also used AR to bridge the gap between countries in war zones to suggest a more peaceful and hopeful world. Canadian artist Jeremy Bailey used an AR facial filter to ‘wear’ the television on his face to envision the ‘future of television’.